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21. a very large problem in game dynamics - in Player Features and Ideas Discussion [original thread]
Edited by: Von Korona on 28/05/2005 02:38:09 Eve needs a "Flag As Friendly" option, so you can flag another ship as a friendly in the same was a corpmate is a friendly, so as to avoid friendly fire in combat. This kind of thing happens far too...
- by Von Korona - at 2005.05.28 02:38:00
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22. ULTIMATE TYPHOON! - in Ships and Modules [original thread]
l3 missions -> get a cyclone (its cheaper to loose) l4 missions -> get some skillpoints and named/t2 gear before even considering it
- by Von Korona - at 2005.05.24 23:39:00
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23. industrial survivability - in Ships and Modules [original thread]
You dont want a passive targeter... I can't think of a more pointless module for this situation! However you do want multispectrals. As is correctly pointed out, you don't know what type of ship is comming up and so you need to cover all races, bu...
- by Von Korona - at 2005.05.23 01:39:00
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24. help! how do i fit my typhoon for combat! - in Ships and Modules [original thread]
Edited by: Von Korona on 23/05/2005 01:04:33 Edited by: Von Korona on 23/05/2005 01:03:48 I use this setup to solo l4 missions. The great thing about the phoon is it is pretty much indestructable with a strong armour tank. Anyway: 4 cruis...
- by Von Korona - at 2005.05.23 01:03:00
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25. Large Armour Repairer II - in Market Discussions [original thread]
33,500,000 in the forge atm. I got one, it owns.
- by Von Korona - at 2005.05.22 18:15:00
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26. industrial survivability - in Ships and Modules [original thread]
T2 Passive targeters can be supprisingly effective. If they are in scramble range then you can bypass the targeting time and lock instantly, then hit them with em and warp out. If they are outside 20km then you can just warp out anyway (generally ...
- by Von Korona - at 2005.05.21 18:02:00
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27. Stealth Bomber Question about post-decloaking targetting delay - in Ships and Modules [original thread]
To be useful they need to get more of a movement boost from a cloak (and be more agile all round) and also waive most of the recalibration penalty.
- by Von Korona - at 2005.05.21 15:46:00
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28. how does the ammo fit? :P - in Ships and Modules [original thread]
sabot casings?
- by Von Korona - at 2005.05.21 00:50:00
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29. Tempest instakill? - in Ships and Modules [original thread]
I dont think wreckings are affected by any sort of falloff, if you can possibly hit them then you can get a wrecking. I'm basing this purely from experience - I've hit stuff on crazy orbits with wrecking and ive hit outside my normal ranges with w...
- by Von Korona - at 2005.05.21 00:47:00
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30. Armor & Shield Differences - in Ships and Modules [original thread]
unless the armour plates can be dynamically repositioned to cover holes using plates from areas where no damage has occured... This would mean you get near 100% armour untill you run out, at which point your hull catastrophically fails :D
- by Von Korona - at 2005.05.13 18:28:00
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31. Serpentis Titan - in Ships and Modules [original thread]
I would be guessing that its a storyline to account for how npcs will have super captial ships for us to kill when they enter the game. After all, the npcs have to have the decent ships too! Then again npcs don't use battlecruisers so maybe they w...
- by Von Korona - at 2005.05.10 12:01:00
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32. The Future of Cruise Missile Launchers - in Ships and Modules [original thread]
The cruise missiles need a bigger boost in speed. At long range (50-100km) they still take far too long to reach their target (especially in a non missile bonused ship). Provided they can be used reasonably well at long range, I predict the Phoon ...
- by Von Korona - at 2005.05.07 01:51:00
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33. What ship u fly tomorrrow ? - in Ships and Modules [original thread]
Phoon 4tw
- by Von Korona - at 2005.05.07 01:22:00
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34. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Phades Edited by: Phades on 04/03/2005 00:37:30 Originally by: Thanit Originally by: Altai Saker just to reiterate, since my message is not completely clear. This change will kill amarr frigs being used ...
- by Von Korona - at 2005.03.04 01:26:00
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35. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Not even the Retribution can fit 4 med beam lasers, due to their insame PG requirements. With max enginiering skills you get 70 pg which is very large for a frigate, but even with this monster allowance it can only fit 3 lasers before it runs out ...
- by Von Korona - at 2005.03.03 23:37:00
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36. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Oooh an assault ship with a 10km optimal range!! How pointless... Can we see a Wolf vs a Retribution with 280s and med beams (post nerf)?
- by Von Korona - at 2005.03.03 16:10:00
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37. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Edited by: Von Korona on 19/02/2005 16:33:14 well assuming you take 6 multispecs, and each has a 20% chance of jamming, you are looking at nearer 1.2 ships jammed on average each cycle. i think a 60% jam strength across 2 modules would work ou...
- by Von Korona - at 2005.02.19 16:29:00
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38. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Originally by: j0sephine we'd be pretty much back to situation where 7-8 modules mean you are 100% sure you can jam anything..? Unless your point is, that's how things should be. ^^;; At the moment a scorp can really mess up 2 - 3 ...
- by Von Korona - at 2005.02.19 16:06:00
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39. yah lol!! - in Crime and Punishment [original thread]
Comedy of errors that night. Earlier a corpmate lost a tanked throax to an angels bs and ceptor less than a second before my cruise missiles killed the ceptor pinning him. Someone upstairs is definatly ****ed at me...
- by Von Korona - at 2005.02.19 13:03:00
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40. yah lol!! - in Crime and Punishment [original thread]
Edited by: Von Korona on 19/02/2005 01:06:40 Edited by: Von Korona on 19/02/2005 01:05:29 Hope this makes you laugh: [ 2005.02.19 00:21:04 ] Von Korona > lol omg im a dumbass [ 2005.02.19 00:21:11 ] Hellspawn666 > :) [ 2005.02.19 00...
- by Von Korona - at 2005.02.19 01:03:00
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